Open Jobs

Studio Director (FTE)

Parallel Plaid is a different games studio. We’re small by design. We’re independent. Ambitious. Funded. We have a huge passion for building unique and beautiful games of our own design. We may be relatively new, but we are ready to take the games industry by storm. We’ve spent the last few months designing and building a strong mobile title, and we’re looking for a Studio Director to drive the game and our future endeavors to success. We need someone who is passionate about working in a startup, is an avid gamer, and wants to build an amazing company culture worthy of the best talent in the industry.

As Studio Director, you will lead the entire team as we build our game. You will drive the production schedules for art, design, and engineering. You’ll work with the CEO on the creative direction of the game, its business model, and go-to-market plan. You will be in charge of daily/weekly/monthly goals, building proper communication, and developing office culture as we work together. You will be the lead go-to person in the office for everything related to the current game in progress.

We can’t wait to have you on board.

Job Responsibilities

  • Drive the direction of development schedules, product scope, and business goals for the company, its current game, and future plans
  • Work with the CEO to make major product and company direction decisions
  • Manage art, design, and engineering teams to plan and achieve product goals and milestones
  • Manage sub-contactors as necessary for product development
  • Help build a strong company culture around hitting major goals while having fun in the office and maintaining a healthy work/life balance
  • Actively build and participate in community built around Parallel Plaid’s products
  • Be point for company when CEO is out of office

Qualifications

  • Bachelor’s degree in related field
  • 5+ years of game production experience, preferably mobile and free-to-play
  • Successfully launched at least one live game on a major platform
  • Strong understanding of the games industry, its business models, and a vision for how a company fits in the industry
  • Strong communication and team-building skills
  • Highly organized and self-directed
  • Passion for playing games
  • Desire to work in a small startup that requires everyone to wear multiple hats

Bonuses

  • Experience working in Unity and/or Photon
  • Experience building multiplayer and/or mid-core games
  • Previous experience as Studio Lead

Apply by sending resume to jobs@parallelplaid.com.


Technical Artist (Contract)

Parallel Plaid is a different games studio. We’re small by design. We’re independent. Ambitious. Funded. We have a huge passion for building unique and beautiful games of our own design. We may be relatively new, but we are ready to take the games industry by storm. We’ve spent the last few months designing and building a strong mobile title, and we’re looking for a Technical Artist to help polish the game for release. We need someone who is passionate about working in a startup, is an avid gamer, and wants to build the best game experience in the industry.

We’re looking for that rare combination of artist and technical wizard — someone who possesses a strong artistic vision, but also the skills to solve complex technical challenges within our tools and game engine. You’ll be responsible for helping optimize art team content, building and optimizing shaders, and solving technical issues related to art production. You’ll build particle effects, lighting, and art pipelines as you work closely with Art Production, Design, and Engineering teams. You’ll be the only Technical Artist on our team - so the world is your oyster. We can’t wait to have you on board.

Job Responsibilities

  • Create visually stunning particle effects within our game’s defined style
  • Work closely with artists, animators, designers, and programmers to implement effects
  • Build, test, and optimize shaders as necessary
  • Build and improve art pipelines and tools
  • Optimize art assets for general release
  • Provide creative input to assigned tasks through clear, effective communication

Qualifications

  • 2+ years experience in game industry with at least 1 major release or strong demo reel
  • Strong knowledge and experience with Unity and Maya
  • Basic abilities in C# and other languages necessary to build tools pipelines
  • Excellent communication and problem solving skills
  • Highly organized and self-directed
  • Passion for playing games
  • Desire to work in a small startup that requires everyone to wear multiple hats

Apply by sending resume to jobs@parallelplaid.com.